Or perhaps I can transmute my lums for ko, and get an upgraded duriel's shell? I would do this, but it would seem my friend needs to make smoke for his werewolf. Duriel's shell also offers some life though it's not much compared to a merc's life pool. The missing of 15 strength might mean somewhat less damage, though I'm not sure by how much. On the other hand, the lack of cannot be frozen could mean trouble when facing those corrupted rogues who shoot ice arrows as well as cold enchanted ranged attackers. Venom would help against physical immunes. Fade gives 15% damage reduce and also 65 resist all which would be some serious stacking vs conviction bosses. Treachery's big ias would improve the chance of a crushing blow. I've also found a few fal runes which were transmuted to lem and was wondering what would work better. So the only thing I'm really getting from duriel is cannot be frozen, defense, life and strength. I've just realized that the resistance from obedience means the merc will have max resists from that alone. Runewords convert Armor or Weapons in Unique Equipment once the required amount of Runes is placed in the correct order, granting said item a fixed set of properties.My act 2 might merc is currently using an obedience cryptic axe, tal's mask, and duriel's shell. Treachery can be applied to Chest Armor ( Assassin only) and is composed of 3 Runes. 5% Chance To Cast Level 15 Fade When StruckĢ5% Chance To Cast level 15 Venom On Striking
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